MainframeMaster

COBOL Tutorial

COBOL POINTER-64 - Quick Reference

Progress0 of 0 lessons

Overview

POINTER-64 is a data type in COBOL that represents a 64-bit memory address or pointer. It is used for storing references to memory locations and is typically 8 bytes in size, allowing addressing of extremely large memory spaces up to 16 exabytes.

Purpose and Usage

  • Large memory addressing up to 16 exabytes
  • Modern 64-bit systems support
  • Big data applications
  • Enterprise-scale applications
  • Scientific computing and high-performance applications

Syntax

POINTER-64 follows specific declaration and usage patterns:

Basic Declaration

cobol
1
2
3
4
5
6
7
8
9
10
11
12
13
14
* Basic POINTER-64 declaration 01 my-pointer POINTER-64. * Pointer in a group structure 01 data-structure. 05 data-pointer POINTER-64. 05 data-size PIC 9(18). * Array of 64-bit pointers 01 pointer-array. 05 ptr OCCURS 10 TIMES POINTER-64. * Large memory allocation pointer 01 large-buffer-pointer POINTER-64.

POINTER-64 variables are declared in the DATA DIVISION.

Pointer Operations

cobol
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
* Setting pointer values SET my-pointer TO ADDRESS OF data-field. SET my-pointer TO NULL. * Pointer arithmetic with 64-bit values COMPUTE my-pointer = my-pointer + large-offset. COMPUTE my-pointer = my-pointer - large-offset. * Pointer comparison IF my-pointer = NULL DISPLAY "Pointer is null" END-IF. IF my-pointer > other-pointer DISPLAY "First pointer is greater" END-IF. * Large memory operations MOVE 1000000000 TO large-size. CALL "malloc" USING BY VALUE large-size RETURNING large-buffer-pointer END-CALL.

Practical Examples

Here are some practical uses of POINTER-64 in COBOL:

Large Memory Allocation

cobol
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
* Large memory allocation example 01 large-buffer POINTER-64. 01 buffer-size PIC 9(18) VALUE 1000000000. PROCEDURE DIVISION. ALLOCATE-LARGE-MEMORY. * Allocate large memory buffer (1GB) CALL "malloc" USING BY VALUE buffer-size RETURNING large-buffer END-CALL. IF large-buffer = NULL DISPLAY "Large memory allocation failed" STOP RUN END-IF. * Use the large memory buffer PERFORM process-large-data. * Free the memory when done CALL "free" USING BY VALUE large-buffer END-CALL. STOP RUN.

Using POINTER-64 for large memory allocations.

Big Data Processing

cobol
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
* Big data processing with 64-bit pointers 01 data-chunk POINTER-64. 01 chunk-size PIC 9(18) VALUE 500000000. 01 total-processed PIC 9(18) VALUE ZERO. PROCEDURE DIVISION. PROCESS-BIG-DATA. * Process data in large chunks PERFORM UNTIL end-of-data * Allocate chunk for processing CALL "malloc" USING BY VALUE chunk-size RETURNING data-chunk END-CALL. IF data-chunk = NULL DISPLAY "Chunk allocation failed" EXIT PERFORM END-IF. * Process the data chunk PERFORM process-chunk USING data-chunk. * Free chunk memory CALL "free" USING BY VALUE data-chunk END-CALL. ADD chunk-size TO total-processed END-PERFORM. DISPLAY "Total processed: " total-processed. STOP RUN.

Using POINTER-64 for big data processing applications.

Best Practices

  • Use POINTER-64 for modern 64-bit applications and large memory requirements.
  • Always initialize pointers to NULL or a valid address.
  • Check for NULL pointers before dereferencing.
  • Use appropriate pointer arithmetic with large offsets.
  • Free allocated memory to prevent memory leaks.
  • Consider memory alignment requirements for 64-bit systems.

Common Pitfalls

  • Using POINTER-32 when POINTER-64 is required for large memory.
  • Assuming all systems support 64-bit addressing.
  • Memory leaks from not freeing large allocated memory.
  • Incorrect pointer arithmetic with large values.
  • Not considering memory alignment on 64-bit systems.

Test Your Knowledge

1. What is POINTER-64 in COBOL?

  • A 32-bit data type for storing addresses
  • A 64-bit data type for storing addresses
  • A file pointer
  • A program counter

2. What is the primary advantage of POINTER-64 over POINTER-32?

  • It is faster
  • It can address much more memory
  • It uses less memory
  • It is more compatible

3. How many bytes does POINTER-64 occupy in memory?

  • 4 bytes
  • 8 bytes
  • 16 bytes
  • 32 bytes

4. When should you use POINTER-64?

  • For all pointer operations
  • When you need to address more than 4GB of memory
  • Only for legacy systems
  • Only for 32-bit systems

5. What is the maximum memory addressable by POINTER-64?

  • 4GB
  • 16GB
  • 1TB
  • 16 exabytes

Frequently Asked Questions